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Free Ebook Designing Sound (The MIT Press), by Andy Farnell

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Free Ebook Designing Sound (The MIT Press), by Andy Farnell

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Designing Sound (The MIT Press), by Andy Farnell

Designing Sound (The MIT Press), by Andy Farnell


Designing Sound (The MIT Press), by Andy Farnell


Free Ebook Designing Sound (The MIT Press), by Andy Farnell

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Designing Sound (The MIT Press), by Andy Farnell

Review

"Andy Farnell's"Putting the creativity of every single sonic nuance in the hands of the sound designer--and the listener--is the gift that Farnell brings through his book "Designing Sound". What an empowering experience!"--David Sonnenschein, Director, Musician, and Author of "Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema""Andy Farnell's "Designing Sound" is a fantastic and incredibly inspiring book. With hundreds of fully working sound models, this 'living document' helps students to learn with both their eyes and their ears, and to explore what they are learning on their own computer. Perfectly balanced between theory and practice, the book will help students and professionals alike to develop and refine the skills and understanding that they require to synthesize the worlds of sounds around them and the sounds in the imagined worlds of advertising, TV, film, computer games, and their own original audio art. A great textbook, a great workbook, a great way to actually learn how to design sounds--I can't wait to use "Designing Sound" in my classes."--Richard Boulanger, Professor of Electronic Production and Design, Berklee College of Music"An excellent, practical introduction to sound synthesis methods. The most useful resource on Pure Data that I've come across. Essential reading for anyone wanting to learn how to create sounds."--Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo"A monumental work. This surely has the potential of becoming the sound designer's bible!"--Kees van den Doel, Scientific Computing Laboratory, University of British Columbia

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Review

A monumental work. This surely has the potential of becoming the sound designer's bible!―Kees van den Doel, Scientific Computing Laboratory, University of British ColumbiaAn excellent, practical introduction to sound synthesis methods. The most useful resource on Pure Data that I've come across. Essential reading for anyone wanting to learn how to create sounds.―Karen Collins, Canada Research Chair in Interactive Audio, University of WaterlooAndy Farnell's Designing Sound is a fantastic and incredibly inspiring book. With hundreds of fully working sound models, this 'living document' helps students to learn with both their eyes and their ears, and to explore what they are learning on their own computer. Perfectly balanced between theory and practice, the book will help students and professionals alike to develop and refine the skills and understanding that they require to synthesize the worlds of sounds around them and the sounds in the imagined worlds of advertising, TV, film, computer games, and their own original audio art. A great textbook, a great workbook, a great way to actually learn how to design sounds―I can't wait to use Designing Sound in my classes.―Richard Boulanger, Professor of Electronic Production and Design, Berklee College of MusicPutting the creativity of every single sonic nuance in the hands of the sound designer―and the listener―is the gift that Farnell brings through his book Designing Sound. What an empowering experience!―David Sonnenschein, Director, Musician, and Author of Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema

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Product details

Series: The MIT Press

Hardcover: 688 pages

Publisher: The MIT Press (August 20, 2010)

Language: English

ISBN-10: 0262014416

ISBN-13: 978-0262014410

Product Dimensions:

7 x 1.2 x 9 inches

Shipping Weight: 2.5 pounds (View shipping rates and policies)

Average Customer Review:

4.8 out of 5 stars

21 customer reviews

Amazon Best Sellers Rank:

#397,353 in Books (See Top 100 in Books)

This is an excellent book with great theory and some amazing practical examples. Should be in every technical sound library.

While not for a rank beginner, Andy Farnell's book is an excellent review of acoustical principles related to sound design. This book will be of interest to those who do sound design for film, gaming, and even experimental DJing, and could be used for an undergraduate course in a media studies program or in a beginning electronic music class.To illustrate the principles needed for sound design and to conceptionalize the methods of realization of a particular sound emulation, Mr. Farnell utilizes an OpenSource programming language known as Pd (Pure Data). Designing Sound is an excellent introduction to Pd and demonstrates how basic physics principles can be turned into sonic entities.Pd is a project related to programming sound in a similar sense that Processing is related to programming live graphics, and GEM is related to programming live video. Since all of these programming strategies are related, they can be used together (or separately) by artists with interest in live performance art or art installations.Andy Farnell's book is well written and full of interesting problems. If you are looking for a book that will "hand hold" you through every problem you may be somewhat disappointed. On the other hand, if you are willing to use the excellent reference materials for further study, you will be rewarded.

Great text!

Deep and detailed, not for the faint of heart. I highly recommend this book if you are a professional or just starting out. The does a great job of explaining complex concepts.

My son loves it

I found this book in my quest to learn how to create sounds Ab Initio (from nothing but basic principles, not recorded samples). This is absolutely the right book for those interested in that area. This book is NOT for audio beginners. You will need to have a good grasp of basic digital audio concepts, understand frequency domain analysis concepts, a bit about DSP filters, have payed attention at those Physics classes and at least be familiar with some of the math. Andy tries to get away with not writing too many equations, but he still throws a differential equation on you to explain harmonic oscillators and some trigonometry when explaining modulation, for example. I have found nothing in its 600+ that I would remove or skip over. In fact, I just wish he had written 1,200 more pages!! There are four main sections in the book: Theory, Tools, Techniques and Practicals. Theory includes background information on acoustics, psychoacoustics, sound perception and digital signals. The Tools section will introduce you and get you productive using Pure Data, the free and deceptively simple looking visual sound programming software package used throughout the rest of the book. In Techniques you will get practical information on the various sound synthesis methods at your disposal, and the Practicals section has dozens of example uses of these techniques. You will, for example, learn how to create models for telephone bells, rolling objects, fire, running water, etc.Like another reviewer said, you will not get every single detail of every single technique or theory in this book. You will get enough to get a good idea, good examples and excellent links in the reference sections so you can go wild and study any of the ideas in the book much further by yourself.Some of the sample code links for the MIT Press version of the book are broken. I contacted Andy Farnell directly by email about this, and he was kind enough to point to his other website which does not have this problem . I hope the MIT Press folks fix this soon, but even with the broken links, the code is available in the website in text areas, so you can cut and paste it and save it in a file and it will work, but is more tedious.I could not recommend this book anymore. It's a great introduction into a fascinating field. As a disclaimer, I am not an audio person, but a software engineer interested in audio with a bit of DSP background from school. I imagine audio professionals might have a different experience with the book, but I can't imagine anybody calling it anything but an excellent, epic work.

Fantastic book! Full of wonderful sound design ideas. Great for the musician, and I suspect for the folly artists as well.

Quoting from an article I wrote on Pure Data, regarding books on Pd :"... I recommend especially Designing Sound, by Andy Farnell. Apart from its great significance to users of Pd, Designing Sound is a most engaging and deeply fascinating book. Ostensibly targeted towards game sound designers, this book is a treasure for anyone who works with digital audio. It covers a vast range of subject material, all relevant to his topic-at-large, much of which is potentially difficult to impart to a non-specialist reader. However, Mr. Farnell is a master of exposition and explanation, and I'm absorbed by whatever I read in his book. Designing Sound has a particular appeal for Pd people - every example in the book is presented in Pd, and although the author states that it is not a Pd tutorial, beginners may find his presentation especially enjoyable."Amazing book. Kudos to Mr Farnell and to the estimable MIT Press that keeps pumping out such wonderful books. Keep 'em coming ! :)

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Designing Sound (The MIT Press), by Andy Farnell PDF

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Designing Sound (The MIT Press), by Andy Farnell PDF
Designing Sound (The MIT Press), by Andy Farnell PDF

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