Rabu, 04 Oktober 2017

Ebook Download Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, by Jason Schreier

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Ebook Download Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, by Jason Schreier

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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, by Jason Schreier

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, by Jason Schreier


Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, by Jason Schreier


Ebook Download Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, by Jason Schreier

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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, by Jason Schreier

Review

“Necessary to read… by the end, my only complaint about Blood, Sweat, and Pixels is that there wasn’t more to read.” (Forbes.com)“Making video games is one of most transformative, exciting things I’ve done in my two decades as a freelance writer. Making video games is also an excruciating journey into Hellmouth itself. Jason Schreier’s wonderful book captures both the excitement and the hell. Here, at long last, is a gripping, intelligent glimpse behind a thick (and needlessly secretive) creative curtain.” (Tom Bissell, author of Extra Lives and Apostle, and writer on the Gears of War, Uncharted, and Battlefield franchises)“A meticulously researched, well-written, and painful at times account of many developers’ and studios’ highs and lows. May need to make it required reading for the developers at my studio.” (Cliff Bleszinski, creator of Gears of War and founder of Boss Key Productions)“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” (Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne)“Jason Schreier brilliantly exposes the truth about how video games are made. Brutal, honest, yet ultimately uplifting; I’ve been gaming for thirty years, yet I was surprised by every page. Turns out what I didn’t know about my favorite hobby could fill a book. This book! Can’t recommend it enough to any serious fan of this generation’s greatest new art form.” (Adam Conover, executive producer and host of truTV’s Adam Ruins Everything)“...his enthusiasm is contagious; even if you’ve never played one of these games, you’ll be riveted by the account of how they came to be.” (Booklist)“Schreier covers the notoriously secretive gaming industry… and he knows it well… He also clearly respects [the] developers and their achievements, and treats their rueful tales of selfless struggle with an admiring deference…a useful survey of the landscape of game production at this cultural moment.” (GQ)“Schreier sets each scene with admirable prowess, giving the reader just enough information to feel the weight of each story. For anyone who has ever wondered how some of the most successful games are made, this book is a real eye-opener… At its heart, Blood, Sweat, and Pixels is an ode to the people who put every fiber of their being into making memorable experiences for gamers all over the world.” (Fiction Southeast)“Lively writing… For fans of video games, Blood, Sweat, and Pixels is a must read, but anyone interested in stories about the hard process of making art is also sure to enjoy it.” (Shelf Awareness)“One of the most insightful pieces of text I’ve ever read… It’s a well-written tale of real sacrifice, struggles, and more, it’s almost inspiring despite how sad it can be at times.” (GameZone)

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From the Back Cover

The creative and technical logistics that go into building today’s hottest games can be more fraught with challenges and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of six hundred overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong–sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.Examining some of the bestselling games and most infamous failures, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio BioWare’s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone’s single-handed efforts to grow country-life RPG Stardew Valley  from one man’s vision into a multimillion-dollar franchise; or Bungie employees spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

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Product details

Paperback: 304 pages

Publisher: Harper Paperbacks (September 5, 2017)

Language: English

ISBN-10: 0062651234

ISBN-13: 978-0062651235

Product Dimensions:

5.3 x 0.7 x 8 inches

Shipping Weight: 8 ounces (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

257 customer reviews

Amazon Best Sellers Rank:

#12,231 in Books (See Top 100 in Books)

I've been a reading of Kotaku and a listener of SplitScreen for some time, and I was very excited when I found out Jason was writing this book. The book does not disappoint. The stories of each game's development is well crafted and told expertly. Each story had its own twists, its own suspense, sometimes ending in triumph, other times ending in sadness. Even for the games for which I knew the basic story, I was already surprised by new information and I felt as though I didn't know what was going to come next. That's the sign of a great storyteller, and Jason is certainly that.Two points that stick with me as I think about this book that I hope help you decide whether to read it (which I highly recommend you do). One is that I have a much greater respect for game developers at all levels of the process. Making video games is a cruel, life-sucking process, whether you work for a big studio or are a single developer trying to make the next big thing. The studios that strive to put out good work are busting it every day, and for those studios and individuals that really care about making good games, this book will illustrate why they deserve that praise even if they make a game that doesn't come out great. The other point that sticks with me is that the video game industry seems incredibly broken. Jason talked about this on the podcast and the overall sustainability of the industry, but it certainly seems like something is going to give soon given what game developers have to endure just to get something done. I don't know what that will look like or when it will happen, but this book clearly shows that something has to change.There's only one thing that bugged me about the book, though not enough to knock it down a star. I wish the last two chapters had been switched. Star Wars 1313 is such an incredibly sad story that having that finish off the book left me feeling really depressed about the book as a whole and almost colored the book more negatively as a result. The story of Shovel Knight, on the other hand, with a scrappy team with a huge vision was a much more uplifting, inspiring story even if it doesn't have a perfect ending. I wish the book had led into the epilogue with that ending. I understand why 1313 was put in last: it's the story everyone wants to get the inside scoop on, so save it to the end. Still, I think the book could have ended on a more positive note, and switching the last two chapters I think would have done the trick. That's pretty nit-picky and a bit of a personal preference though.Overall, I highly recommend this book for anyone who likes history, likes videos games, or just likes good stories. Props to Jason on this excellent book. I look forward to his next book, whatever it may be.

most of the stories seem the same. a group is super pumped about an exciting unprecedented game idea. it takes longer than expected. they crunch. they take even longer. they finish.no real details of personl drama to help you connect. Stardew Valley came closest, but that was a one man show.

Jason Schreier has written a fascinating behind-the-scenes look at the modern video game industry, using some of the biggest hit games (and one epic cancellation) as case studies. If you're a gamer, you'll be enthralled by the backstory of Blizzard's Diablo 3, Bungie's Destiny, Dragon Age 3, and The Witcher 3 (what is it with all the 3s?) to name just a few. The story documents both triumph and tragedy in equal measure, and is drawn from interviews with as many of the participants as were willing to go on the record (some refused to do so). The book culminates with the story of Star Wars 1313, one of the great "never was" game projects which was canceled before ever seeing the light of day. Each chapter contains enough detail to inform and educate, but is not so long that it ever outstays its welcome by growing tedious. As an avid gamer myself, I found that the book enhanced my appreciation for each of the games that was covered (I play about half of them). Recommended for gamers and those who are interested in video games.

I gotta say, I'm a sucker when I comes to a biography or documentary. ESPECIALLY one that delves into the world of game creation. I'm a avid read of Kotaku, so when this gem popped up in the "about me" at the end of a Jason Schreier article, I knew I had to check it out! I will say that I'm not typically as interested in the "AAA" game development process as I am an indie game, but these chapters give enough information that I found reading those almost as interesting. But that's me,...nothing to do with Jason's writing style. That beings said, my two favorite chapters were "Stardew Valley" and "Shovel Knight". I'll admit, Stardew Valley really isn't my style of game (I tried it once), but the story behind it was amazing! Also, Shovel Knight I've never actually played, but this book made me get the game, so it does a really good job there! Each chapter tells a different story of the "creation" of a particular game. It doesn't go into all the details about what programs are used of where the workers got start in the industry (does tell backstories of a few during different chapters, but no particulars). It basically starts from where the game idea began and how it unfolded,...for better or worse.I can only hope that Jason Schreier continues with more of this in the future. I'd love to hear about Five Nights at Freddy's, Ori and the Blind Forest, and Inside!Final Verdict: If you enjoyed Indie Game: The Movie, this is a must read! If you enjoy reading anything about the creative process of video games, this is a must read! You know what, just read it! You won't be disappointed!

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